Animation and Valhalla Level
Author: Joshua Luvene
Posted on 06/21/2024
We did not have a level created for the project, which is an integral part of the game being played. Without the level, players would be on a blank map with no textures meaning no immersion. I built the level Valhalla, including textures, objects, navmesh, and collision. I also edited the terrain to ensure the levels worked with the AI behaviors.
We did not have any sword swinging animations, so I was able to add sword swing, sword slash, and sword spin animations to the character to ensure a better player experience.
There was an issue with the character walking animation where the feet did not move, causing the character to look as if they were shimmying across the ground. I removed the control rig from the Animation Blueprint which was preventing the lower body from animating correctly.
Get Proving Grounds
Proving Grounds
A arena based roguelike horde survival themed around the divine
Status | In development |
Author | NullNotZero |
Tags | Bullet Hell, Hack and Slash, Isometric, Roguelite |
More posts
- Dynamic Spline Creation - Sprint 7Jul 23, 2024
- Boss MechanicsJul 20, 2024
- Creating AI Concepts - Sprint 6Jul 20, 2024
- Projectile Offset Hit Detection - Sprint 5Jul 13, 2024
- Area of EffectsJul 13, 2024
- Better AimingJul 07, 2024
- Creating LevelsJun 28, 2024
- Buffs/Debuffs & DoTs/HoTsJun 28, 2024
- Retargeting for Animation - Sprint 3Jun 27, 2024
Leave a comment
Log in with itch.io to leave a comment.