Animation and Valhalla Level


Author: Joshua Luvene

Posted on 06/21/2024

We did not have a level created for the project, which is an integral part of the game being played. Without the level, players would be on a blank map with no textures meaning no immersion. I built the level Valhalla, including textures, objects, navmesh, and collision. I also edited the terrain to ensure the levels worked with the AI behaviors.

We did not have any sword swinging animations, so I was able to add sword swing, sword slash, and sword spin animations to the character to ensure a better player experience.

There was an issue with the character walking animation where the feet did not move, causing the character to look as if they were shimmying across the ground. I removed the control rig from the Animation Blueprint which was preventing the lower body from animating correctly.

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