Better Aiming
Author - Joseph W.
Through our development process we have tried a few methods of aiming for the abilities but none of them felt how we wanted them to until we settled on aiming toward the mouse cursor. While this iteration has some problems in a isometric game (with debug displays especially), it feels much more clean to use for keyboard & mouse compared to the abilities firing directly in front of the player character's look direction. Some of the problems were simple like adjusting the position of the player's click in 3D space to always be at their eye level, but when it came to controller support we had to make a compromise for now. Since our animations are not in their finished state, we decided to simply move the cursor using the right joystick directly. In a future state this will probably be changed to rotate the player's "head" to face the direction and disabling the mouse cursor while using controller inputs but for now it works well.
Get Proving Grounds
Proving Grounds
A arena based roguelike horde survival themed around the divine
Status | In development |
Author | NullNotZero |
Tags | Bullet Hell, Hack and Slash, Isometric, Roguelite |
More posts
- Dynamic Spline Creation - Sprint 7Jul 23, 2024
- Boss MechanicsJul 20, 2024
- Creating AI Concepts - Sprint 6Jul 20, 2024
- Projectile Offset Hit Detection - Sprint 5Jul 13, 2024
- Area of EffectsJul 13, 2024
- Creating LevelsJun 28, 2024
- Animation and Valhalla LevelJun 28, 2024
- Buffs/Debuffs & DoTs/HoTsJun 28, 2024
- Retargeting for Animation - Sprint 3Jun 27, 2024
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