Creating Levels
Author: Joshua Luvene
Posted on 06/27/2024
The game only had one level, so you would start the game, load into the singular level, kill the enemies, then exit the game. This makes for a very un-interactive game with not much to do. I Created the Hub World where the player can load into and start their conquest of the Proving Grounds. This is an area where you can currently pick up all available weapons and access the portal to get to our one level. In the future, you will have access to more weapons as well as potential NPC's to interact with.
The game also need an area for us to test the scale of items, so I added in a metrics level where assets can be placed and compared before being added to the main game.
Files
Get Proving Grounds
Proving Grounds
A arena based roguelike horde survival themed around the divine
Status | In development |
Author | NullNotZero |
Tags | Bullet Hell, Hack and Slash, Isometric, Roguelite |
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