Problem with Asset Attachment


Author: Joshua Luvene

Posted on 06/14/2024

The player had the weapon attached to the character mesh, but it was not positioned in the hand of the character. In game this would make it more difficult to see exactly what weapon they were using at the time,  interfere with a sense of how the hit box should be, and just make the game look unfinished.

The child actor for the weapon mesh was not appropriately attached to the character skeletal mesh,  and the default mannequin did not have a socket attacked to the hand. I was able to change the default attachment for the weapon mesh as well as add a socket to the character model we decided to use. This will ensure the game looks the way it should when one of our main focuses is the unique weapon types.

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